Quake Brutalist Jam III
Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...
Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Quake's existing roster. The community came out in force, producing an unprecedented 77 maps, pushing the limits of the Quake engine to bring the oppressive, gritty, and beautiful aesthetic of brutalism to life.
The goal for QBJ3 was to make something uniquely ambitious for the community to build with us. Beginning production in the winter of 2024, the team slow-cooked a total conversion mod in (semi) secret. In October 2025 the work-in-progress mod was unleashed upon the community, who spent the next six weeks exploring its tools, testing its limits, and ultimately creating the worlds for the mod to take place in.
Thank you to everyone who made this project possible, either through direct contribution, cheering from the sidelines, badgering us about a release date, or dutifully paying attention to the project. Please enjoy the worlds we've all spent so long crafting.
Installation
Mod:
1. Purchase and download Quake. Steam / GOG
2. Download the Ironwail source port, and place it within your Quake directory.
3. Extract the content of the archive with directories preserved into your Quake directory (etc/quake/).
4. If done correctly, Ironwail.exe should be alongside the id1 and qbj3 folders.
5. Launch Ironwail, open the console by hitting escape and type "game qbj3" before hitting enter.
Standalone:
1. Extract the content of the archive into a folder.
2. Click "QBJ3.exe"
Engines
Quake Brutalist Jam III was created for explicit use with the Ironwail source port, version 0.8.1 and above. If using other engines, especially the Quake Remaster, expect issues.
It is highly recommended you upgrade to the latest version of Ironwail for full compatibility.
Credits
Mod Team:
Makkon - Co-Lead, 3D Models, Start Map, Voices
Fairweather - Co-Lead, Animation, QuakeC, Trailer, Voices
Kebby - 3D Models, Animation, QuakeC, Art Vault
bmFbr - QuakeC
Lunaran - Copper Mod
Apnoiac - Animation
SparrowPhantasm - Rover & Deathknight Voices
Stickflip - Intro Map, Voices, Art Vault
Markie - SFX
ptoing - HUD & Menu art, Graffiti
Alekswithak - Music & SFX
Spootnik - Voices, Art Vault
Map Authors:
Annihilazor, Avix, bmFbr, Bonn, ChadQuad, chaosed0, Chuma, CKDN, Clenow, Colossus, compbluewiz, draqu, DrMelon, EberN150, _efant, ENEMY!!!, F15H00K, FifthElephant, grue, h4724, haikids, id0, ImmortalChickens, JakubM, Jan, joymodulo, Kuroji_Shit2do, Lobotomy-Lobster, maese47, Matt Eldrydge, Mazu, Milestone, MonkeyShock, mrtaufner, MrZuerg, Naitelveni, nickster, plaw, Pinchy, PixelDud, PuLSaR, Quiet, rabbit, racenis, radiatoryang, RecycledOJ, riktoi, rudi, Ryan, Scampie, SewerHrehorowicz, Shadesmaster, Simon Novak, Softi, Spootnik, Strideh, sze, tango, Tei, ThatSpacePirate, vanisch, wiedo, Wons, zbidou72, ZetaByte
AUTHORMAP NAMEFILENAMEMakkonThe MonumentstartAnnihilazorTotal Recallqbj3_annihilazorAvix31 spooner streetqbj3_avix2Avixpenis day at the gymqbj3_avixbmFbrToxycosis in Self-Improvementqbjr_bmfbrBonnDoomed 2 start againqbj3_bonnchadquadSnow, Concrete and Fogqbj3_chadquadchaosed0Blood Trainqbj3_chaosed0ChumaAeroforge Gridqbj3_chumaCKDNBlood From Stoneqbj3_cicadianClenowSection 28qbj3_clenowColossusMonolithqbj3_colossusColossusRampageqbjr_colossuscompbluewizFullmoon Brutalismqbj3_cbwDraQuConcrete Maximaqbj3_draquDraQuCorridor of Concreteqbjr_draquDrMelonSiloed Thoughtqbj3_drmelonEberN150Retribution From Belowqbj3_eberefantYou've Been Tagged and Now You're Itqbj3_efantENEMY!!!The Fiendish Concrete Cityqbj3_enemyF15H00KChemical Burns Around My Neckqbj3_fhkFifthElephantCaementicium Ex Mortisqbj3_fifthgrueThe Pits of Insanityqbjr_grueh4724The Smell of Sunshineqbj3_h4724haikidsUntitledqbj3_haikidsid0Sector 7qbj3_id0icTernary Sanctumqbj3_icJakubMSlavic Surroundingsqbj3_jmJanvanderwegGuess where I ran out of time. Everywhere!qbj3_janvanderwegjoymoduloIn the Shadow of the Machineqbjr_joymoduloKurojiBlood and Concreteqbj3_kurojiLobotomy-LobsterHigh Riseqbj3_lobmaese47Sunken Worldqbj3_m47Matt EldrydgeEnnaum Teferetqbj3_eldrydgeMazuEscape From KOE-37qbj3_hcmMazuForboding Brutal Religionqbjr_hcmMazuCritical Condition Concreteqbjr_hcm2MilestoneThe Whispering Starqbj3_milestoneMonkeyShockTemple of a Heretic Godqbj3_monkeyshockmrtaufnerRuff Concreteqbjr_mrtaufnerMrZuergCore Contol Unitqbj3_mrzuergNaitelveniGodfleshqbj3_naitelveninicksterColor Chargeqbj3_nicksternicksterPollinatorqbjr_nicksterPaul LawitzkiThe Funnelqbj3_plawPinchyStalking The Reactorqbj3_pinchyPixelDudEncasedqbj3_pixeldudPuLSaRThe Monochromeqbj3_pulsarQuietPendragonqbj3_quietrabbitOverscoped Clusterfuckqbj3_rabbitrabbitCured Coreqbjr_rabbitracenisHalls of Eternal and Unending Tormentqbj3_racenisradiatoryangOne Need Not Be A Houseqbj3_radiatoryangRecycledOJWhisked in the Panqbj3_rojRecycledOJMore Sand Than Oilqbjr_rojriktoiScreeching under a concrete moonqbj3_riktoirudiDqbj3_rudicYntextureqbj3_cYnScampiedevils, demons, alien monstersqbj3_scampieSewerHrehorowiczDefense Grid 04qbj3_shShadesmasterForeshore Moorqbj3_shadesSimon NovakSavior Machineqbj3_simonnSoftiTOWER OF SORROWqbj3_softiSpootnikRaw Materialsqbj3_spootnik1SpootnikWurstwasserqbj3_spootnik2SpootnikCtrl + Alt + Concreteqbjr_spootnikStridehQonqrete: Resurfacedqbjr_stridehszeThe Oppressing Facadeqbj3_szeszeElusive Tranquilitiesqbjr_szetangoHypervitaminosis Cqbj3_tangoTeiSpaceport Anomalyqbj3_teiThatSpacePirateDarkness There, and Nothing Moreqbj3_thatspacepiratevanischBrutal Deluxeqbj3_vanischwiedoMcKinley's Copyright Infringementqbj3_wiedowiedoBe Concrete With Meqbjr_wiedoWonsMinistry of Progressqbj3_wonszbidou72Das Brutqbj3_zbidou72ZetaBytColor Decayqbj3_zetabyt